In the config file look for the line "Mods=" and add your mods there in a comma separated list.įor example in my User profile I have /Zomboid/mods/stTest where my mod ID is stTest. It's is pretty similar to adding the mods to a local game except you have to add the mod in the server config file which is named "servertest.ini" by default in the Zombiod/Server folder. I'm running a dedicated server on linux and adding my own mod to test in multiplayer. Have tried different combinations of adding the mod name and workshop ID to the servertest.ini file (sometimes only populating the Mods value but leaving the WorkshopItems value blank). I've included the default.txt in all mod locations above. *(tried to mimic the workshop convention, also tried to update the appworkshop_108600.acf file but not sure what the manifest and other timestamp values should be, etc) I've installed the mod into these locations, but no luck.Į:\Games\Project Zomboid\server\steamapps\workshop\content\108600\12345\mods I'm assuming I have to run the dedicated server in non-steam mode (but can run in steam mod if needed). Anyone know how to install a non-workshop mod on a dedicated server? Sorry to reply so late to a post.I'm testing a mod I've created and I'd like to test it on dedicated mutiplayer server without uploading the mod to the Steam Workshop. If you could help me that would be fantastic. Hi! I know im a bit late, and i found the mods i want to download, but for example, i copied and pasted the command you provided along with the game ID and the file ID to test it, i just got met with. to get Jecrell's Everlasting Apparel, type: However, if the Steam client won't allow you to subscribe to and download mods because the game is not installed, you can use steamcmd to manually get a particular workshop mod.Į.g. You don't need to install the Steam version of RimWorld to download mods for it, you only need a valid key. If you own the DRM-free version of RimWorld, you can claim a Steam key for the game from the site.
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